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Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.

On week beginning 23rd November 2015, Year 6 began looking at a new area of of Computing as part of our Hour of Code week in school. First we learned about the history of computers to gain a better understanding of how technology has evolved over the years. Then we took part in an Hour of Code activity using Minecraft. The knowledge we gained here will help us to move onto our next step, which is to begin to design and write our own Angry Birds game.